Wisdom

Every creature has a Wisdom (abbreviated WIS) score. Wisdom describes a character's willpower, common sense, perception, and intuition. Compared to Intelligence, Wisdom is more related to being in tune with and aware of one's surroundings, while Intelligence represents one's ability to analyze information. An "absent-minded professor" has a low Wisdom score and a high Intelligence score. A simpleton with low Intelligence might nonetheless have great insight (High Wisdom). Wisdom is the most important ability for Scouts, but it's also important for characters wishing to be in-tune with their environment or characters who like to gamble. If you want your character to have keen senses, put a high score in Wisdom.

You apply your Wisdom modifier to: When a Force-Using character's Wisdom score permanently increases or decreases, their number of known Force Powers also changes. For every instance of the Force Training feat that you have, you gain one Force Power (Or an additional use of an already-known Force Power) for every point by witch your Wisdom modifier increases. If you instead suffer a permanent reduction in your Wisdom modifier, you lose access to the same number of Force Powers; you must chose which Force Powers (Or extra uses of the same Force Power) you lose.
 * Will Defense, generally for resisting certain Force Powers
 * Gambling (Excluding Pure Games of Chance)
 * Perception, Survival, and Treat Injury checks (The Skills with Wisdom as the key ability).
 * The number of Force Powers you learn when you take the Force Training feat.

Species
The following Species have either a bonus or a penalty to their Wisdom score: * These Species, while not originally intended for character use, are still usable for Character Creation.

Skills
The following Skills have Wisdom as their modifier:
 * Perception
 * Survival
 * Treat Injury

Feats
The following Feats affect or are affected by Wisdom: